class
AICombatAlley
- 0 properties
- 6 functions
Extends IScriptable ISerializable
Properties
None.
Functions
AICombatSectorType GetSector(Vector4 pos)RTTIre.Hooks.Place( "AICombatAlley", "GetSector", (AICombatAlley_GetSector x) => { return re.Hooks.CallOriginal<re.msgpack.AICombatSectorType>(); } ); [Msgpack.Gen] public readonly partial record struct AICombatAlley_GetSector( AICombatAlley self, Vector4 pos );float GetDistanceFromSector(AICombatSectorType sector, Vector4 pos)RTTIre.Hooks.Place( "AICombatAlley", "GetDistanceFromSector", (AICombatAlley_GetDistanceFromSector x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AICombatAlley_GetDistanceFromSector( AICombatAlley self, AICombatSectorType sector, Vector4 pos );ent.Entity? GetFurtherstMemberFromSector(AICombatSectorType sector)RTTIre.Hooks.Place( "AICombatAlley", "GetFurtherstMemberFromSector", (AICombatAlley_GetFurtherstMemberFromSector x) => { return re.Hooks.CallOriginal<re.msgpack.ent.Entity>(); } ); [Msgpack.Gen] public readonly partial record struct AICombatAlley_GetFurtherstMemberFromSector( AICombatAlley self, AICombatSectorType sector );ent.Entity? GetClosestMemberFromSector(AICombatSectorType sector)RTTIre.Hooks.Place( "AICombatAlley", "GetClosestMemberFromSector", (AICombatAlley_GetClosestMemberFromSector x) => { return re.Hooks.CallOriginal<re.msgpack.ent.Entity>(); } ); [Msgpack.Gen] public readonly partial record struct AICombatAlley_GetClosestMemberFromSector( AICombatAlley self, AICombatSectorType sector );Vector4 GetReferencePoint()RTTIre.Hooks.Place( "AICombatAlley", "GetReferencePoint", (AICombatAlley_GetReferencePoint x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct AICombatAlley_GetReferencePoint( AICombatAlley self );Vector4 GetTargetPoint()RTTIre.Hooks.Place( "AICombatAlley", "GetTargetPoint", (AICombatAlley_GetTargetPoint x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct AICombatAlley_GetTargetPoint( AICombatAlley self );