class
AIDriveToNodeCommandHandler
- 11 properties
- 1 function
Extends AICommandHandlerBase AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
outUseKinematic | AIArgumentMapping? | 0x10 | scripted |
outNeedDriver | AIArgumentMapping? | 0x20 | scripted |
outNodeRef | AIArgumentMapping? | 0x30 | scripted |
outSecureTimeOut | AIArgumentMapping? | 0x40 | scripted |
outIsPlayer | AIArgumentMapping? | 0x50 | scripted |
outUseTraffic | AIArgumentMapping? | 0x60 | scripted |
forceGreenLights | AIArgumentMapping? | 0x70 | scripted |
portals | AIArgumentMapping? | 0x80 | scripted |
outTrafficTryNeighborsForStart | AIArgumentMapping? | 0x90 | scripted |
outTrafficTryNeighborsForEnd | AIArgumentMapping? | 0xA0 | scripted |
outIgnoreNoAIDrivingLanes | AIArgumentMapping? | 0xB0 | scripted |
Functions
AIbehaviorUpdateOutcome UpdateCommand(AIbehaviorScriptExecutionContext context, AICommand command)overrideRTTIre.Hooks.Place( "AIDriveToNodeCommandHandler", "UpdateCommand;ScriptExecutionContextAICommand", (AIDriveToNodeCommandHandler_UpdateCommand x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AIDriveToNodeCommandHandler_UpdateCommand( AIDriveToNodeCommandHandler self, AIbehaviorScriptExecutionContext context, AICommand? command );