class
AIForceShootCommandParams
- 3 properties
- 2 functions
Extends quest.ScriptedAICommandParams quest.MiscAICommandNodeParams quest.AICommandParams scn.AICommandFactory IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetOverrideNodeRef | NodeRef | 0x0 | scripted |
targetOverridePuppetRef | game.EntityReference | 0x8 | scripted |
duration | float | 0x40 | scripted |
Functions
string GetCommandName()RTTIre.Hooks.Place( "AIForceShootCommandParams", "GetCommandName;", (AIForceShootCommandParams_GetCommandName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct AIForceShootCommandParams_GetCommandName( AIForceShootCommandParams self );AICommand? CreateCommand()overrideRTTIre.Hooks.Place( "AIForceShootCommandParams", "CreateCommand;", (AIForceShootCommandParams_CreateCommand x) => { return re.Hooks.CallOriginal<re.msgpack.AICommand>(); } ); [Msgpack.Gen] public readonly partial record struct AIForceShootCommandParams_CreateCommand( AIForceShootCommandParams self );