class
AIINavigationSystem
- 0 properties
- 3 functions
- 1 derived class
Extends game.IGameSystem IScriptable ISerializable
Derived
Properties
None.
Functions
void StartPathfinding()RTTIre.Hooks.PlaceVoid( "AIINavigationSystem", "StartPathfinding", (AIINavigationSystem_StartPathfinding x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIINavigationSystem_StartPathfinding( AIINavigationSystem self );void StopPathfinding()RTTIre.Hooks.PlaceVoid( "AIINavigationSystem", "StopPathfinding", (AIINavigationSystem_StopPathfinding x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIINavigationSystem_StopPathfinding( AIINavigationSystem self );void GetResult()RTTIre.Hooks.PlaceVoid( "AIINavigationSystem", "GetResult", (AIINavigationSystem_GetResult x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIINavigationSystem_GetResult( AIINavigationSystem self );