class
AISubActionCallReinforcements_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void StartCallReinforcement(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallReinforcements_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCallReinforcements_Record_Implementation", "AISubActionCallReinforcements_Record_Implementation::StartCallReinforcement;ScriptExecutionContextAISubActionCallReinforcements_Record", (AISubActionCallReinforcements_Record_Implementation_StartCallReinforcement x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallReinforcements_Record_Implementation_StartCallReinforcement( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallReinforcements_Record> record );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallReinforcements_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCallReinforcements_Record_Implementation", "AISubActionCallReinforcements_Record_Implementation::Activate;ScriptExecutionContextAISubActionCallReinforcements_Record", (AISubActionCallReinforcements_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallReinforcements_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallReinforcements_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallReinforcements_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCallReinforcements_Record_Implementation", "AISubActionCallReinforcements_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionCallReinforcements_RecordFloatBool", (AISubActionCallReinforcements_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallReinforcements_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallReinforcements_Record> record, float duration, bool interrupted );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallReinforcements_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionCallReinforcements_Record_Implementation", "AISubActionCallReinforcements_Record_Implementation::Update;ScriptExecutionContextAISubActionCallReinforcements_RecordFloat", (AISubActionCallReinforcements_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCallReinforcements_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallReinforcements_Record> record, float duration );