class
AISubActionCreateGameEffect_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCreateGameEffect_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCreateGameEffect_Record_Implementation", "AISubActionCreateGameEffect_Record_Implementation::Activate;ScriptExecutionContextAISubActionCreateGameEffect_Record", (AISubActionCreateGameEffect_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCreateGameEffect_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCreateGameEffect_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCreateGameEffect_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCreateGameEffect_Record_Implementation", "AISubActionCreateGameEffect_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionCreateGameEffect_RecordFloatBool", (AISubActionCreateGameEffect_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCreateGameEffect_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCreateGameEffect_Record> record, float duration, bool interrupted );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCreateGameEffect_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionCreateGameEffect_Record_Implementation", "AISubActionCreateGameEffect_Record_Implementation::Update;ScriptExecutionContextAISubActionCreateGameEffect_RecordFloat", (AISubActionCreateGameEffect_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCreateGameEffect_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCreateGameEffect_Record> record, float duration );static void CreateGameEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCreateGameEffect_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCreateGameEffect_Record_Implementation", "AISubActionCreateGameEffect_Record_Implementation::CreateGameEffect;ScriptExecutionContextAISubActionCreateGameEffect_Record", (AISubActionCreateGameEffect_Record_Implementation_CreateGameEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCreateGameEffect_Record_Implementation_CreateGameEffect( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCreateGameEffect_Record> record );