class
AISubActionDisableAimAssist_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void EnableAimAssist(AIbehaviorScriptExecutionContext context)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionDisableAimAssist_Record_Implementation", "AISubActionDisableAimAssist_Record_Implementation::EnableAimAssist;ScriptExecutionContext", (AISubActionDisableAimAssist_Record_Implementation_EnableAimAssist x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDisableAimAssist_Record_Implementation_EnableAimAssist( AIbehaviorScriptExecutionContext context );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDisableAimAssist_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionDisableAimAssist_Record_Implementation", "AISubActionDisableAimAssist_Record_Implementation::Update;ScriptExecutionContextAISubActionDisableAimAssist_RecordFloat", (AISubActionDisableAimAssist_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDisableAimAssist_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDisableAimAssist_Record> record, float duration );static void DisableAimAssist(AIbehaviorScriptExecutionContext context, CName reason)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionDisableAimAssist_Record_Implementation", "AISubActionDisableAimAssist_Record_Implementation::DisableAimAssist;ScriptExecutionContextCName", (AISubActionDisableAimAssist_Record_Implementation_DisableAimAssist x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDisableAimAssist_Record_Implementation_DisableAimAssist( AIbehaviorScriptExecutionContext context, CName reason );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDisableAimAssist_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionDisableAimAssist_Record_Implementation", "AISubActionDisableAimAssist_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionDisableAimAssist_RecordFloatBool", (AISubActionDisableAimAssist_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDisableAimAssist_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDisableAimAssist_Record> record, float duration, bool interrupted );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDisableAimAssist_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionDisableAimAssist_Record_Implementation", "AISubActionDisableAimAssist_Record_Implementation::Activate;ScriptExecutionContextAISubActionDisableAimAssist_Record", (AISubActionDisableAimAssist_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDisableAimAssist_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDisableAimAssist_Record> record );