class
AISubActionDroneModifyAltitude_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDroneModifyAltitude_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionDroneModifyAltitude_Record_Implementation", "AISubActionDroneModifyAltitude_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionDroneModifyAltitude_RecordFloatBool", (AISubActionDroneModifyAltitude_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDroneModifyAltitude_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDroneModifyAltitude_Record> record, float duration, bool interrupted );static void SetDesiredAltitudeOffset(AIbehaviorScriptExecutionContext context, float desiredOffset)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionDroneModifyAltitude_Record_Implementation", "AISubActionDroneModifyAltitude_Record_Implementation::SetDesiredAltitudeOffset;ScriptExecutionContextFloat", (AISubActionDroneModifyAltitude_Record_Implementation_SetDesiredAltitudeOffset x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDroneModifyAltitude_Record_Implementation_SetDesiredAltitudeOffset( AIbehaviorScriptExecutionContext context, float desiredOffset );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDroneModifyAltitude_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionDroneModifyAltitude_Record_Implementation", "AISubActionDroneModifyAltitude_Record_Implementation::Activate;ScriptExecutionContextAISubActionDroneModifyAltitude_Record", (AISubActionDroneModifyAltitude_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDroneModifyAltitude_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDroneModifyAltitude_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDroneModifyAltitude_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionDroneModifyAltitude_Record_Implementation", "AISubActionDroneModifyAltitude_Record_Implementation::Update;ScriptExecutionContextAISubActionDroneModifyAltitude_RecordFloat", (AISubActionDroneModifyAltitude_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDroneModifyAltitude_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionDroneModifyAltitude_Record> record, float duration );