class
AISubActionWorkspot_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionWorkspot_Record_Implementation", "AISubActionWorkspot_Record_Implementation::Update;ScriptExecutionContextAISubActionWorkspot_RecordFloat", (AISubActionWorkspot_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionWorkspot_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record, float duration );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionWorkspot_Record_Implementation", "AISubActionWorkspot_Record_Implementation::Activate;ScriptExecutionContextAISubActionWorkspot_Record", (AISubActionWorkspot_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionWorkspot_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record );static void ReleaseWorkspot(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionWorkspot_Record_Implementation", "AISubActionWorkspot_Record_Implementation::ReleaseWorkspot;ScriptExecutionContextAISubActionWorkspot_Record", (AISubActionWorkspot_Record_Implementation_ReleaseWorkspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionWorkspot_Record_Implementation_ReleaseWorkspot( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionWorkspot_Record_Implementation", "AISubActionWorkspot_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionWorkspot_RecordFloatBool", (AISubActionWorkspot_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionWorkspot_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record, float duration, bool interrupted );static void ReserveWorkspot(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionWorkspot_Record_Implementation", "AISubActionWorkspot_Record_Implementation::ReserveWorkspot;ScriptExecutionContextAISubActionWorkspot_Record", (AISubActionWorkspot_Record_Implementation_ReserveWorkspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionWorkspot_Record_Implementation_ReserveWorkspot( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionWorkspot_Record> record );