class
ApproachVehicleDecorator
- 11 properties
- 4 functions
Extends AIVehicleTaskAbstract AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
mountData | AIArgumentMapping? | 0x0 | scripted |
mountRequest | AIArgumentMapping? | 0x10 | scripted |
entryPoint | AIArgumentMapping? | 0x20 | scripted |
doorOpenRequestSent | bool | 0x30 | scripted |
closeDoor | bool | 0x31 | scripted |
mountEventData | game.MountEventData? | 0x38 | scripted |
mountRequestData | game.MountEventData? | 0x48 | scripted |
mountEntryPoint | Vector4 | 0x60 | scripted |
activationTime | EngineTime | 0x70 | scripted |
runCompanionCheck | bool | 0x78 | scripted |
slotOccupiedTimestamp | float | 0x7C | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ApproachVehicleDecorator", "Activate;ScriptExecutionContext", (ApproachVehicleDecorator_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApproachVehicleDecorator_Activate( ApproachVehicleDecorator self, AIbehaviorScriptExecutionContext context );AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "ApproachVehicleDecorator", "Update;ScriptExecutionContext", (ApproachVehicleDecorator_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct ApproachVehicleDecorator_Update( ApproachVehicleDecorator self, AIbehaviorScriptExecutionContext context );bool UpdateCompanionChecks(AIbehaviorScriptExecutionContext context, WeakHandle<vehicle.BaseObject> ownerVehicle, float delay)RTTIre.Hooks.Place( "ApproachVehicleDecorator", "UpdateCompanionChecks;ScriptExecutionContextVehicleObjectFloat", (ApproachVehicleDecorator_UpdateCompanionChecks x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ApproachVehicleDecorator_UpdateCompanionChecks( ApproachVehicleDecorator self, AIbehaviorScriptExecutionContext context, WeakHandle<vehicle.BaseObject> ownerVehicle, float delay );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ApproachVehicleDecorator", "Deactivate;ScriptExecutionContext", (ApproachVehicleDecorator_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApproachVehicleDecorator_Deactivate( ApproachVehicleDecorator self, AIbehaviorScriptExecutionContext context );