class
BoothModeGameController
- 1 property
- 3 functions
Extends game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
buttonRef | ink.WidgetReference | 0x0 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "BoothModeGameController", "OnInitialize", (BoothModeGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BoothModeGameController_OnInitialize( BoothModeGameController self );bool OnUninitialize()RTTIre.Hooks.Place( "BoothModeGameController", "OnUninitialize", (BoothModeGameController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BoothModeGameController_OnUninitialize( BoothModeGameController self );bool OnPlay(ink.PointerEvent evt)RTTIre.Hooks.Place( "BoothModeGameController", "OnPlay", (BoothModeGameController_OnPlay x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BoothModeGameController_OnPlay( BoothModeGameController self, ink.PointerEvent? evt );