class
BountyCollectedNotificationQueue
- 2 properties
- 2 functions
Extends game.ui.GenericNotificationGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
duration | float | 0x0 | scripted |
bountyNotification | CName | 0x8 | scripted |
Functions
void PushNotification()RTTIre.Hooks.PlaceVoid( "BountyCollectedNotificationQueue", "PushNotification;", (BountyCollectedNotificationQueue_PushNotification x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BountyCollectedNotificationQueue_PushNotification( BountyCollectedNotificationQueue self );bool OnBountyCompletionEvent(BountyCompletionEvent evt)RTTIre.Hooks.Place( "BountyCollectedNotificationQueue", "OnBountyCompletionEvent", (BountyCollectedNotificationQueue_OnBountyCompletionEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BountyCollectedNotificationQueue_OnBountyCompletionEvent( BountyCollectedNotificationQueue self, BountyCompletionEvent? evt );