class
BraindanceBarLogicController
- 6 properties
- 3 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
layer | game.ui.EBraindanceLayer | 0x0 | scripted |
isInLayer | bool | 0x4 | scripted |
timelineActiveAnimationName | CName | 0x8 | scripted |
timelineDisabledAnimationName | CName | 0x10 | scripted |
timelineActiveAnimation | ink.anim.Proxy? | 0x18 | scripted |
timelineDisabledAnimation | ink.anim.Proxy? | 0x28 | scripted |
Functions
void SetBarLayer(game.ui.EBraindanceLayer layer, CName stateLayerName)RTTIre.Hooks.PlaceVoid( "BraindanceBarLogicController", "SetBarLayer;gameuiEBraindanceLayerCName", (BraindanceBarLogicController_SetBarLayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceBarLogicController_SetBarLayer( BraindanceBarLogicController self, game.ui.EBraindanceLayer layer, CName stateLayerName );void UpdateActiveLayer(game.ui.EBraindanceLayer layer)RTTIre.Hooks.PlaceVoid( "BraindanceBarLogicController", "UpdateActiveLayer;gameuiEBraindanceLayer", (BraindanceBarLogicController_UpdateActiveLayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceBarLogicController_UpdateActiveLayer( BraindanceBarLogicController self, game.ui.EBraindanceLayer layer );void UpdateOpacity()RTTIre.Hooks.PlaceVoid( "BraindanceBarLogicController", "UpdateOpacity;", (BraindanceBarLogicController_UpdateOpacity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceBarLogicController_UpdateOpacity( BraindanceBarLogicController self );