class
BraindanceClueLogicController
- 9 properties
- 8 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
bg | ink.WidgetReference | 0x0 | scripted |
timelineActiveAnimationName | CName | 0x18 | scripted |
timelineDisabledAnimationName | CName | 0x20 | scripted |
timelineActiveAnimation | ink.anim.Proxy? | 0x28 | scripted |
timelineDisabledAnimation | ink.anim.Proxy? | 0x38 | scripted |
state | ClueState | 0x48 | scripted |
data | BraindanceClueData | 0x50 | scripted |
isInLayer | bool | 0x68 | scripted |
isInTimeWindow | bool | 0x69 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "BraindanceClueLogicController", "OnInitialize", (BraindanceClueLogicController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceClueLogicController_OnInitialize( BraindanceClueLogicController self );void SetupData(float width, BraindanceClueData data)RTTIre.Hooks.PlaceVoid( "BraindanceClueLogicController", "SetupData;FloatBraindanceClueData", (BraindanceClueLogicController_SetupData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceClueLogicController_SetupData( BraindanceClueLogicController self, float width, BraindanceClueData data );void UpdateLayer(game.ui.EBraindanceLayer layer)RTTIre.Hooks.PlaceVoid( "BraindanceClueLogicController", "UpdateLayer;gameuiEBraindanceLayer", (BraindanceClueLogicController_UpdateLayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceClueLogicController_UpdateLayer( BraindanceClueLogicController self, game.ui.EBraindanceLayer layer );void UpdateTimeWindow(float currentTime)RTTIre.Hooks.PlaceVoid( "BraindanceClueLogicController", "UpdateTimeWindow;Float", (BraindanceClueLogicController_UpdateTimeWindow x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceClueLogicController_UpdateTimeWindow( BraindanceClueLogicController self, float currentTime );void UpdateOpacity()RTTIre.Hooks.PlaceVoid( "BraindanceClueLogicController", "UpdateOpacity;", (BraindanceClueLogicController_UpdateOpacity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceClueLogicController_UpdateOpacity( BraindanceClueLogicController self );void HideClue()RTTIre.Hooks.PlaceVoid( "BraindanceClueLogicController", "HideClue;", (BraindanceClueLogicController_HideClue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceClueLogicController_HideClue( BraindanceClueLogicController self );CName GetBraindanceClueId()RTTIre.Hooks.Place( "BraindanceClueLogicController", "GetBraindanceClueId;", (BraindanceClueLogicController_GetBraindanceClueId x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceClueLogicController_GetBraindanceClueId( BraindanceClueLogicController self );ClueState GetBraindanceClueState()RTTIre.Hooks.Place( "BraindanceClueLogicController", "GetBraindanceClueState;", (BraindanceClueLogicController_GetBraindanceClueState x) => { return re.Hooks.CallOriginal<re.msgpack.ClueState>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceClueLogicController_GetBraindanceClueState( BraindanceClueLogicController self );