class
CMesh
- 24 properties
- 0 functions
- 2 derived classes
Extends res.StreamedResource CResource ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
parameters | mesh.MeshParameter?[] | 0x70 | |
boundingBox | Box | 0x40 | |
surfaceAreaPerAxis | Vector3 | 0x60 | |
materialEntries | CMeshMaterialEntry[] | 0xE0 | |
localMaterialInstances | CMaterialInstance?[] | 0x100 | |
localMaterialBuffer | mesh.MeshMaterialBuffer | 0x110 | |
preloadLocalMaterialInstances | IMaterial?[] | 0x1C0 | |
appearances | mesh.MeshAppearance?[] | 0x1E0 | |
objectType | ERenderObjectType | 0x219 | |
renderResourceBlob | IRenderResourceBlob? | 0x1F8 | |
lodLevelInfo | float[] | 0xD0 | |
floatTrackNames | CName[] | 0xC0 | |
boneNames | CName[] | 0x80 | |
boneRigMatrices | Matrix[] | 0x90 | |
boneVertexEpsilons | float[] | 0xA0 | |
lodBoneMask | byte[] | 0xB0 | |
constrainAutoHideDistanceToTerrainHeightMap | bool | 0x6C | |
forceLoadAllAppearances | bool | 0x6D | |
castGlobalShadowsCachedInCook | bool | 0x6E | |
castLocalShadowsCachedInCook | bool | 0x6F | |
useRayTracingShadowLODBias | bool | 0x208 | |
castsRayTracedShadowsFromOriginalGeometry | bool | 0x209 | |
isShadowMesh | bool | 0x20A | |
isPlayerShadowMesh | bool | 0x20B |
Functions
None.