class
CharacterLevelUpGameController
- 5 properties
- 5 functions
Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
value | ink.TextWidgetReference | 0x58 | scripted |
proficencyLabel | ink.TextWidgetReference | 0x70 | scripted |
stateChangesBlackboardId | uint | 0x88 | scripted |
animationProxy | ink.anim.Proxy? | 0x90 | scripted |
data | LevelUpUserData? | 0xA0 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "CharacterLevelUpGameController", "OnInitialize", (CharacterLevelUpGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterLevelUpGameController_OnInitialize( CharacterLevelUpGameController self );bool OnUninitialize()RTTIre.Hooks.Place( "CharacterLevelUpGameController", "OnUninitialize", (CharacterLevelUpGameController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterLevelUpGameController_OnUninitialize( CharacterLevelUpGameController self );void Setup()RTTIre.Hooks.PlaceVoid( "CharacterLevelUpGameController", "Setup;", (CharacterLevelUpGameController_Setup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CharacterLevelUpGameController_Setup( CharacterLevelUpGameController self );void PlayIntroAnimation()RTTIre.Hooks.PlaceVoid( "CharacterLevelUpGameController", "PlayIntroAnimation;", (CharacterLevelUpGameController_PlayIntroAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CharacterLevelUpGameController_PlayIntroAnimation( CharacterLevelUpGameController self );bool OnOutroAnimFinished(ink.anim.Proxy anim)RTTIre.Hooks.Place( "CharacterLevelUpGameController", "OnOutroAnimFinished", (CharacterLevelUpGameController_OnOutroAnimFinished x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterLevelUpGameController_OnOutroAnimFinished( CharacterLevelUpGameController self, ink.anim.Proxy? anim );