class
CheckEquippedWeapon
- 4 properties
- 2 functions
Extends AIItemHandlingCondition AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
slotID | AIArgumentMapping? | 0x0 | scripted |
itemID | AIArgumentMapping? | 0x10 | scripted |
slotIDName | TDBID | 0x20 | scripted |
itemIDName | TDBID | 0x28 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "CheckEquippedWeapon", "Activate;ScriptExecutionContext", (CheckEquippedWeapon_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CheckEquippedWeapon_Activate( CheckEquippedWeapon self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CheckEquippedWeapon", "Check;ScriptExecutionContext", (CheckEquippedWeapon_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct CheckEquippedWeapon_Check( CheckEquippedWeapon self, AIbehaviorScriptExecutionContext context );