class
CheckEquippedWeaponType
- 1 property
- 2 functions
Extends AIItemHandlingCondition AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weaponTypeToCheck | CName | 0x0 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "CheckEquippedWeaponType", "Activate;ScriptExecutionContext", (CheckEquippedWeaponType_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CheckEquippedWeaponType_Activate( CheckEquippedWeaponType self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CheckEquippedWeaponType", "Check;ScriptExecutionContext", (CheckEquippedWeaponType_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct CheckEquippedWeaponType_Check( CheckEquippedWeaponType self, AIbehaviorScriptExecutionContext context );