BlackICE Scripting

class

ClothingSetController

  • 9 properties
  • 16 functions

Extends BaseButtonView ink.DiscreteNavigationController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
setNameink.TextWidgetReference0x10 scripted
clothingSetgame.ClothingSet?0x28 scripted
equippedbool0x38 scripted
selectedbool0x39 scripted
definedbool0x3A scripted
isHoveredbool0x3B scripted
hasChangesbool0x3C scripted
disabledbool0x3D scripted
styleWidgetWeakHandle<ink.Widget>0x40 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • void ButtonStateChanged(ink.EButtonState oldState, ink.EButtonState newState) overrideRTTI
  • void UpdateVisualState() RTTI
  • void SetClothingSet(game.ClothingSet clothingSet, bool showName) RTTI
  • void UpdateNumbering(int slotNumber) RTTI
  • game.ClothingSet? GetClothingSet() RTTI
  • void SetSelected(bool selected) RTTI
  • void SetDefined(bool defined) RTTI
  • void SetEquipped(bool equipped) RTTI
  • void SetClothingSetChanged(bool changed) RTTI
  • bool GetDefined() RTTI
  • bool GetEquipped() RTTI
  • bool GetClothingSetChanged() RTTI
  • void SetDisabled(bool disabled) RTTI
  • bool IsDisabled() RTTI
  • bool IsHovered() RTTI