BlackICE Scripting

class

ContinueGameTooltip

  • 17 properties
  • 11 functions

Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
mainContainerink.WidgetReference0x0 scripted
imageReplacementink.ImageWidgetReference0x18 scripted
networkStatusErrorink.WidgetReference0x30 scripted
networkSyncingIndicatorink.WidgetReference0x48 scripted
labelink.TextWidgetReference0x60 scripted
labelDateink.TextWidgetReference0x78 scripted
locationink.TextWidgetReference0x90 scripted
questink.TextWidgetReference0xA8 scripted
levelink.TextWidgetReference0xC0 scripted
lifepathink.ImageWidgetReference0xD8 scripted
cloudStatusink.ImageWidgetReference0xF0 scripted
playTimeink.TextWidgetReference0x108 scripted
saveFileStatusink.SaveStatus0x120 scripted
cloudSaveStatusservices.CloudSavesQueryStatus0x121 scripted
metaDataLoadedbool0x122 scripted
isOfflinebool0x123 scripted
defaultAtlasPathred.ResourceReferenceScriptToken0x128 scripted

Functions

  • bool OnInitialize() RTTI
  • void SetMetadata(ink.SaveMetadataInfo metadata, bool? isEp1Enabled) RTTI
  • void UpdateNetworkStatus(services.CloudSavesQueryStatus status) RTTI
  • void SetOfflineStatus(bool value) RTTI
  • void SetInvalid(ink.SaveMetadataInfo metadata) RTTI
  • void DisplayDataSyncIndicator(bool value) RTTI
  • bool IsBusy() RTTI
  • WeakHandle<ink.ImageWidget> GetPreviewImageWidget() RTTI
  • void CheckThumbnailCensorship(bool IsBuildCensored) RTTI
  • bool IsCloudSave() RTTI
  • void UpdateStatus() RTTI