class
CraftingNotificationQueue
- 1 property
- 3 functions
Extends game.ui.GenericNotificationGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
duration | float | 0x0 | scripted |
Functions
bool GetShouldSaveState()overrideRTTIre.Hooks.Place( "CraftingNotificationQueue", "GetShouldSaveState;", (CraftingNotificationQueue_GetShouldSaveState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CraftingNotificationQueue_GetShouldSaveState( CraftingNotificationQueue self );int GetID()overrideRTTIre.Hooks.Place( "CraftingNotificationQueue", "GetID;", (CraftingNotificationQueue_GetID x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct CraftingNotificationQueue_GetID( CraftingNotificationQueue self );bool OnCraftingNotification(CraftingNotificationEvent evt)RTTIre.Hooks.Place( "CraftingNotificationQueue", "OnCraftingNotification", (CraftingNotificationQueue_OnCraftingNotification x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CraftingNotificationQueue_OnCraftingNotification( CraftingNotificationQueue self, CraftingNotificationEvent? evt );