CrosshairGameController_Simple class
CrosshairGameController_Simple
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
topPart | ink.WidgetReference | scripted |
bottomPart | ink.WidgetReference | scripted |
horiPart | ink.WidgetReference | scripted |
vertPart | ink.WidgetReference | scripted |
leftPart | ink.WidgetReference | scripted |
rightPart | ink.WidgetReference | scripted |
targetColorChange | ink.WidgetReference | scripted |
offsetLeftRight | float | scripted |
latchVertical | float | scripted |
Functions
bool OnInitialize()overrideRTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIbool OnBulletSpreadChanged(Vector2 spread)overrideRTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity)overrideRTTIvoid OnState_HipFire()overrideRTTIvoid OnState_Aim()overrideRTTI