BlackICE Scripting

class

CrosshairGameController_Simple

  • 9 properties
  • 7 functions

Extends game.ui.CrosshairBaseGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
topPartink.WidgetReference0x158 scripted
bottomPartink.WidgetReference0x170 scripted
horiPartink.WidgetReference0x188 scripted
vertPartink.WidgetReference0x1A0 scripted
leftPartink.WidgetReference0x1B8 scripted
rightPartink.WidgetReference0x1D0 scripted
targetColorChangeink.WidgetReference0x1E8 scripted
offsetLeftRightfloat0x200 scripted
latchVerticalfloat0x204 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • ink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTI
  • ink.anim.Proxy? GetOutroAnimation() overrideRTTI
  • bool OnBulletSpreadChanged(Vector2 spread) overrideRTTI
  • void ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity) overrideRTTI
  • void OnState_HipFire() overrideRTTI
  • void OnState_Aim() overrideRTTI