Crosshair_ChargeBar class
Crosshair_ChargeBar
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
bar | ink.WidgetReference | scripted |
ammo | ink.TextWidgetReference | scripted |
leftPart | WeakHandle<ink.Widget> | scripted |
rightPart | WeakHandle<ink.Widget> | scripted |
topPart | WeakHandle<ink.Widget> | scripted |
chargeBar | WeakHandle<ink.RectangleWidget> | scripted |
sizeOfChargeBar | Vector2 | scripted |
chargeBBID | red.CallbackObject? | scripted |
Functions
bool OnInitialize()overrideRTTIbool OnPreIntro()overrideRTTIbool OnPreOutro()overrideRTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIbool OnBulletSpreadChanged(Vector2 spread)overrideRTTIvoid OnChargeChanged(float charge)RTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity)overrideRTTI