class
Crosshair_Melee_Hammer
- 1 property
- 3 functions
Extends game.ui.CrosshairBaseGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetColorChange | ink.WidgetReference | 0x158 | scripted |
Functions
ink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIre.Hooks.Place( "Crosshair_Melee_Hammer", "GetIntroAnimation;Bool", (Crosshair_Melee_Hammer_GetIntroAnimation x) => { return re.Hooks.CallOriginal<re.msgpack.ink.anim.Proxy>(); } ); [Msgpack.Gen] public readonly partial record struct Crosshair_Melee_Hammer_GetIntroAnimation( Crosshair_Melee_Hammer self, bool firstEquip );ink.anim.Proxy? GetOutroAnimation()overrideRTTIre.Hooks.Place( "Crosshair_Melee_Hammer", "GetOutroAnimation;", (Crosshair_Melee_Hammer_GetOutroAnimation x) => { return re.Hooks.CallOriginal<re.msgpack.ink.anim.Proxy>(); } ); [Msgpack.Gen] public readonly partial record struct Crosshair_Melee_Hammer_GetOutroAnimation( Crosshair_Melee_Hammer self );void ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity)overrideRTTIre.Hooks.PlaceVoid( "Crosshair_Melee_Hammer", "ApplyCrosshairGUIState;CNameEntity", (Crosshair_Melee_Hammer_ApplyCrosshairGUIState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Crosshair_Melee_Hammer_ApplyCrosshairGUIState( Crosshair_Melee_Hammer self, CName state, ent.Entity? aimedAtEntity );