Crosshair_Power_Defender class
Crosshair_Power_Defender
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
leftPart | ink.WidgetReference | scripted |
rightPart | ink.WidgetReference | scripted |
topPart | ink.WidgetReference | scripted |
botPart | ink.WidgetReference | scripted |
Functions
ink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIbool OnBulletSpreadChanged(Vector2 spread)overrideRTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity)overrideRTTI