BlackICE Scripting

class

Crosshair_Power_Defender

  • 4 properties
  • 4 functions

Extends game.ui.CrosshairBaseGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
leftPartink.WidgetReference0x158 scripted
rightPartink.WidgetReference0x170 scripted
topPartink.WidgetReference0x188 scripted
botPartink.WidgetReference0x1A0 scripted

Functions

  • ink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTI
  • ink.anim.Proxy? GetOutroAnimation() overrideRTTI
  • bool OnBulletSpreadChanged(Vector2 spread) overrideRTTI
  • void ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity) overrideRTTI