class
CrowdCombatConditions
- 0 properties
- 2 functions
Extends AIAutonomousConditions AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "CrowdCombatConditions", "Activate;ScriptExecutionContext", (CrowdCombatConditions_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrowdCombatConditions_Activate( CrowdCombatConditions self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CrowdCombatConditions", "Check;ScriptExecutionContext", (CrowdCombatConditions_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdCombatConditions_Check( CrowdCombatConditions self, AIbehaviorScriptExecutionContext context );