BlackICE Scripting

class

CustomAnimationsGameController

  • 10 properties
  • 7 functions

Extends game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
customAnimationsWidgetAnimationManager?0x0 scripted
onSpawnAnimationsCName[]0x10 scripted
defaultLibraryItemNameCName0x20 scripted
defaultLibraryItemAnchorink.EAnchor0x28 scripted
spawnedLibrararyItemWeakHandle<ink.Widget>0x30 scripted
curentLibraryItemNameCName0x40 scripted
currentLibraryItemAnchorink.EAnchor0x48 scripted
rootWeakHandle<ink.CompoundWidget>0x50 scripted
isInitializedbool0x60 scripted
ownerIDent.EntityID0x68 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnCustomUIAnimationEvent(CustomUIAnimationEvent evt) RTTI
  • void InitalizeAnimationsData() RTTI
  • void PlayAnimation(CName animationName, EInkAnimationPlaybackOption playbackOption) RTTI
  • void PlayOnSpawnAnimations() RTTI
  • bool ResolveLibraryItemSpawn(CName itemName, ink.EAnchor anchor, bool? async, bool? forceRespawnLibraryItem) RTTI
  • bool OnInitialSpawnLibrararyItem(ink.Widget widget, IScriptable userData) RTTI