class
CustomQuestNotificationGameController
- 7 properties
- 4 functions
Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
label | ink.TextWidgetReference | 0x58 | scripted |
desc | ink.TextWidgetReference | 0x70 | scripted |
icon | ink.ImageWidgetReference | 0x88 | scripted |
fluffHeader | ink.TextWidgetReference | 0xA0 | scripted |
root | WeakHandle<ink.Widget> | 0xB8 | scripted |
data | CustomQuestNotificationUserData? | 0xC8 | scripted |
animationProxy | ink.anim.Proxy? | 0xD8 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "CustomQuestNotificationGameController", "OnInitialize", (CustomQuestNotificationGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CustomQuestNotificationGameController_OnInitialize( CustomQuestNotificationGameController self );void Setup()RTTIre.Hooks.PlaceVoid( "CustomQuestNotificationGameController", "Setup;", (CustomQuestNotificationGameController_Setup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CustomQuestNotificationGameController_Setup( CustomQuestNotificationGameController self );void PlayAnimation(CName animName)RTTIre.Hooks.PlaceVoid( "CustomQuestNotificationGameController", "PlayAnimation;CName", (CustomQuestNotificationGameController_PlayAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CustomQuestNotificationGameController_PlayAnimation( CustomQuestNotificationGameController self, CName animName );bool OnOutroAnimFinished(ink.anim.Proxy anim)RTTIre.Hooks.Place( "CustomQuestNotificationGameController", "OnOutroAnimFinished", (CustomQuestNotificationGameController_OnOutroAnimFinished x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CustomQuestNotificationGameController_OnOutroAnimFinished( CustomQuestNotificationGameController self, ink.anim.Proxy? anim );