class
DebugDataDef
- 5 properties
- 1 function
Extends game.bb.ScriptDefinition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
WeaponSpread_EvenDistributionRowCount | game.bb.ScriptID_Int32 | 0x0 | scripted |
WeaponSpread_ProjectilesPerShot | game.bb.ScriptID_Int32 | 0x10 | scripted |
WeaponSpread_UseCircularSpread | game.bb.ScriptID_Bool | 0x20 | scripted |
WeaponSpread_UseEvenDistribution | game.bb.ScriptID_Bool | 0x30 | scripted |
Vehicle_BlockSwitchSeats | game.bb.ScriptID_Bool | 0x40 | scripted |
Functions
bool AutoCreateInSystem()RTTIre.Hooks.Place( "DebugDataDef", "AutoCreateInSystem;", (DebugDataDef_AutoCreateInSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DebugDataDef_AutoCreateInSystem( DebugDataDef self );