class
DefaultTransitionAttachmentSlotsCallback
- 1 property
- 2 functions
Extends game.AttachmentSlotsScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
transitionOwner | WeakHandle<DefaultTransition> | 0x0 | scripted |
Functions
void OnItemEquipped(TDBID slot, game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "DefaultTransitionAttachmentSlotsCallback", "OnItemEquipped;TweakDBIDItemID", (DefaultTransitionAttachmentSlotsCallback_OnItemEquipped x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DefaultTransitionAttachmentSlotsCallback_OnItemEquipped( DefaultTransitionAttachmentSlotsCallback self, TDBID slot, game.ItemID item );void OnItemUnequipped(TDBID slot, game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "DefaultTransitionAttachmentSlotsCallback", "OnItemUnequipped;TweakDBIDItemID", (DefaultTransitionAttachmentSlotsCallback_OnItemUnequipped x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DefaultTransitionAttachmentSlotsCallback_OnItemUnequipped( DefaultTransitionAttachmentSlotsCallback self, TDBID slot, game.ItemID item );