class
DeviceActionPropertyFunctions
- 0 properties
- 22 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static game.device.ActionProperty? SetUpProperty_Float(CName propertyName, float value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_Float;CNameFloat", (DeviceActionPropertyFunctions_SetUpProperty_Float x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_Float( CName propertyName, float value );static game.device.ActionProperty? SetUpProperty_RadioStatus(CName propertyName, int deviceStatus, string stationName)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_RadioStatus;CNameInt32script_ref<String>", (DeviceActionPropertyFunctions_SetUpProperty_RadioStatus x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_RadioStatus( CName propertyName, int deviceStatus, string stationName );static game.device.ActionProperty? SetUpProperty_TvStatus(CName propertyName, int deviceStatus, string stationName)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_TvStatus;CNameInt32script_ref<String>", (DeviceActionPropertyFunctions_SetUpProperty_TvStatus x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_TvStatus( CName propertyName, int deviceStatus, string stationName );static bool GetProperty_NodeRef(game.device.ActionProperty prop, out NodeRef value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_NodeRef;DeviceActionPropertyNodeRef", (DeviceActionPropertyFunctions_GetProperty_NodeRef x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_NodeRef( game.device.ActionProperty? prop, NodeRef value );static bool GetProperty_Bool(game.device.ActionProperty prop, out bool value, out CName nameOnFalse, out CName nameOnTrue)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_Bool;DeviceActionPropertyBoolCNameCName", (DeviceActionPropertyFunctions_GetProperty_Bool x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_Bool( game.device.ActionProperty? prop, bool value, CName nameOnFalse, CName nameOnTrue );static bool GetProperty_EntityReference(game.device.ActionProperty prop, out game.EntityReference value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_EntityReference;DeviceActionPropertyEntityReference", (DeviceActionPropertyFunctions_GetProperty_EntityReference x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_EntityReference( game.device.ActionProperty? prop, game.EntityReference value );static game.device.ActionProperty? SetUpProperty_MediaStatus(CName propertyName, int deviceStatus, string stationName)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_MediaStatus;CNameInt32script_ref<String>", (DeviceActionPropertyFunctions_SetUpProperty_MediaStatus x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_MediaStatus( CName propertyName, int deviceStatus, string stationName );static game.device.ActionProperty? SetUpProperty_Bool(CName propertyName, bool value, CName nameOnTrue, CName nameOnFalse)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_Bool;CNameBoolCNameCName", (DeviceActionPropertyFunctions_SetUpProperty_Bool x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_Bool( CName propertyName, bool value, CName nameOnTrue, CName nameOnFalse );static bool GetProperty_RadioStatus(game.device.ActionProperty prop, out int deviceStatus, string stationName)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_RadioStatus;DeviceActionPropertyInt32script_ref<String>", (DeviceActionPropertyFunctions_GetProperty_RadioStatus x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_RadioStatus( game.device.ActionProperty? prop, int deviceStatus, string stationName );static game.device.ActionProperty? SetUpProperty_ElevatorInt(CName propertyName, int value, int displayValue)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_ElevatorInt;CNameInt32Int32", (DeviceActionPropertyFunctions_SetUpProperty_ElevatorInt x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_ElevatorInt( CName propertyName, int value, int displayValue );static game.device.ActionProperty? SetUpProperty_IntRanged(CName propertyName, int value, int rangeMin, int rangeMax)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_IntRanged;CNameInt32Int32Int32", (DeviceActionPropertyFunctions_SetUpProperty_IntRanged x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_IntRanged( CName propertyName, int value, int rangeMin, int rangeMax );static bool GetProperty_IntRanged(game.device.ActionProperty prop, out int value, out int rangeMin, out int rangeMax)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_IntRanged;DeviceActionPropertyInt32Int32Int32", (DeviceActionPropertyFunctions_GetProperty_IntRanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_IntRanged( game.device.ActionProperty? prop, int value, int rangeMin, int rangeMax );static bool GetProperty_TvStatus(game.device.ActionProperty prop, out int deviceStatus, string stationName)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_TvStatus;DeviceActionPropertyInt32script_ref<String>", (DeviceActionPropertyFunctions_GetProperty_TvStatus x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_TvStatus( game.device.ActionProperty? prop, int deviceStatus, string stationName );static bool GetProperty_MediaStatus(game.device.ActionProperty prop, out int deviceStatus, string stationName)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_MediaStatus;DeviceActionPropertyInt32script_ref<String>", (DeviceActionPropertyFunctions_GetProperty_MediaStatus x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_MediaStatus( game.device.ActionProperty? prop, int deviceStatus, string stationName );static game.device.ActionProperty? SetUpProperty_EntityReference(CName propertyName, game.EntityReference value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_EntityReference;CNameEntityReference", (DeviceActionPropertyFunctions_SetUpProperty_EntityReference x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_EntityReference( CName propertyName, game.EntityReference value );static bool GetProperty_Name(game.device.ActionProperty prop, out CName value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_Name;DeviceActionPropertyCName", (DeviceActionPropertyFunctions_GetProperty_Name x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_Name( game.device.ActionProperty? prop, CName value );static game.device.ActionProperty? SetUpProperty_Int(CName propertyName, int value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_Int;CNameInt32", (DeviceActionPropertyFunctions_SetUpProperty_Int x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_Int( CName propertyName, int value );static bool GetProperty_Float(game.device.ActionProperty prop, out float value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_Float;DeviceActionPropertyFloat", (DeviceActionPropertyFunctions_GetProperty_Float x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_Float( game.device.ActionProperty? prop, float value );static game.device.ActionProperty? SetUpProperty_NodeRef(CName propertyName, NodeRef value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_NodeRef;CNameNodeRef", (DeviceActionPropertyFunctions_SetUpProperty_NodeRef x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_NodeRef( CName propertyName, NodeRef value );static bool GetProperty_Bool(game.device.ActionProperty prop, out bool value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_Bool;DeviceActionPropertyBool", (DeviceActionPropertyFunctions_GetProperty_Bool2 x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_Bool2( game.device.ActionProperty? prop, bool value );static bool GetProperty_Int(game.device.ActionProperty prop, out int value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::GetProperty_Int;DeviceActionPropertyInt32", (DeviceActionPropertyFunctions_GetProperty_Int x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_GetProperty_Int( game.device.ActionProperty? prop, int value );static game.device.ActionProperty? SetUpProperty_Name(CName propertyName, CName value)staticRTTI globalre.Hooks.Place( "DeviceActionPropertyFunctions", "DeviceActionPropertyFunctions::SetUpProperty_Name;CNameCName", (DeviceActionPropertyFunctions_SetUpProperty_Name x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.ActionProperty>(); } ); [Msgpack.Gen] public readonly partial record struct DeviceActionPropertyFunctions_SetUpProperty_Name( CName propertyName, CName value );