BlackICE Scripting

class

DeviceActionPropertyFunctions

  • 0 properties
  • 22 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • static game.device.ActionProperty? SetUpProperty_Float(CName propertyName, float value) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_RadioStatus(CName propertyName, int deviceStatus, string stationName) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_TvStatus(CName propertyName, int deviceStatus, string stationName) staticRTTI global
  • static bool GetProperty_NodeRef(game.device.ActionProperty prop, out NodeRef value) staticRTTI global
  • static bool GetProperty_Bool(game.device.ActionProperty prop, out bool value, out CName nameOnFalse, out CName nameOnTrue) staticRTTI global
  • static bool GetProperty_EntityReference(game.device.ActionProperty prop, out game.EntityReference value) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_MediaStatus(CName propertyName, int deviceStatus, string stationName) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_Bool(CName propertyName, bool value, CName nameOnTrue, CName nameOnFalse) staticRTTI global
  • static bool GetProperty_RadioStatus(game.device.ActionProperty prop, out int deviceStatus, string stationName) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_ElevatorInt(CName propertyName, int value, int displayValue) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_IntRanged(CName propertyName, int value, int rangeMin, int rangeMax) staticRTTI global
  • static bool GetProperty_IntRanged(game.device.ActionProperty prop, out int value, out int rangeMin, out int rangeMax) staticRTTI global
  • static bool GetProperty_TvStatus(game.device.ActionProperty prop, out int deviceStatus, string stationName) staticRTTI global
  • static bool GetProperty_MediaStatus(game.device.ActionProperty prop, out int deviceStatus, string stationName) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_EntityReference(CName propertyName, game.EntityReference value) staticRTTI global
  • static bool GetProperty_Name(game.device.ActionProperty prop, out CName value) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_Int(CName propertyName, int value) staticRTTI global
  • static bool GetProperty_Float(game.device.ActionProperty prop, out float value) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_NodeRef(CName propertyName, NodeRef value) staticRTTI global
  • static bool GetProperty_Bool(game.device.ActionProperty prop, out bool value) staticRTTI global
  • static bool GetProperty_Int(game.device.ActionProperty prop, out int value) staticRTTI global
  • static game.device.ActionProperty? SetUpProperty_Name(CName propertyName, CName value) staticRTTI global