DeviceActionPropertyFunctions class
DeviceActionPropertyFunctions
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static game.device.ActionProperty? SetUpProperty_Float(CName propertyName, float value)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_RadioStatus(CName propertyName, int deviceStatus, string stationName)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_TvStatus(CName propertyName, int deviceStatus, string stationName)staticRTTI globalstatic bool GetProperty_NodeRef(game.device.ActionProperty prop, NodeRef value)staticRTTI globalstatic bool GetProperty_Bool(game.device.ActionProperty prop, bool value, CName nameOnFalse, CName nameOnTrue)staticRTTI globalstatic bool GetProperty_EntityReference(game.device.ActionProperty prop, game.EntityReference value)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_MediaStatus(CName propertyName, int deviceStatus, string stationName)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_Bool(CName propertyName, bool value, CName nameOnTrue, CName nameOnFalse)staticRTTI globalstatic bool GetProperty_RadioStatus(game.device.ActionProperty prop, int deviceStatus, string stationName)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_ElevatorInt(CName propertyName, int value, int displayValue)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_IntRanged(CName propertyName, int value, int rangeMin, int rangeMax)staticRTTI globalstatic bool GetProperty_IntRanged(game.device.ActionProperty prop, int value, int rangeMin, int rangeMax)staticRTTI globalstatic bool GetProperty_TvStatus(game.device.ActionProperty prop, int deviceStatus, string stationName)staticRTTI globalstatic bool GetProperty_MediaStatus(game.device.ActionProperty prop, int deviceStatus, string stationName)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_EntityReference(CName propertyName, game.EntityReference value)staticRTTI globalstatic bool GetProperty_Name(game.device.ActionProperty prop, CName value)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_Int(CName propertyName, int value)staticRTTI globalstatic bool GetProperty_Float(game.device.ActionProperty prop, float value)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_NodeRef(CName propertyName, NodeRef value)staticRTTI globalstatic bool GetProperty_Bool(game.device.ActionProperty prop, bool value)staticRTTI globalstatic bool GetProperty_Int(game.device.ActionProperty prop, int value)staticRTTI globalstatic game.device.ActionProperty? SetUpProperty_Name(CName propertyName, CName value)staticRTTI global