BlackICE Scripting

class

DistrictManager

  • 3 properties
  • 8 functions

Extends IScriptable ISerializable

Properties

PropertyTypeOffset
systemWeakHandle<PreventionSystem>0x0 scripted
stackDistrict?[]0x10 scripted
visitedDistrictsTDBID[]0x20 scripted

Functions

  • void Initialize(PreventionSystem system) RTTI
  • void Update(game.map.pins.DistrictEnteredEvent evt) RTTI
  • void ManageDistrictStack(game.map.pins.DistrictEnteredEvent request) RTTI
  • void PushDistrict(game.map.pins.DistrictEnteredEvent request) RTTI
  • void PopDistrict(game.map.pins.DistrictEnteredEvent request) RTTI
  • void Refresh() RTTI
  • void NotifySystem() RTTI
  • WeakHandle<District> GetCurrentDistrict() RTTI