EffectSharedDataDef
Base: game.bb.ScriptDefinition
None.
attackStatModList
game.bb.ScriptID_Variant
box
game.bb.ScriptID_Vector4
charge
game.bb.ScriptID_Float
duration
hitCooldown
effectName
game.bb.ScriptID_String
entity
game.bb.ScriptID_EntityPtr
forward
fxPackage
attackData
infiniteDuration
game.bb.ScriptID_Bool
playerOwnedWeapon
position
muzzlePosition
projectileHitEvent
radius
range
height
initRange
width
axisConstraints
renderMaterialOverride
clearMaterialOverlayOnDetach
rotation
game.bb.ScriptID_Quaternion
minRayAngleDiff
statType
game.bb.ScriptID_Int32
stimuliEvent
stimuliRaycastTest
stimType
value
flags
attack
attackId
attackNumber
impactOrientationSlot
game.bb.ScriptID_CName
vfxOffset
disableVfx
enableImpulseFalloff
impulseFalloffFactor
statusEffect
angle
fallback_weaponPierce
fallback_weaponPierceChargeLevel
raycastEnd
maxPathLength
effectorRecordName
targets
highlightType
outlineType
highlightPriority
fxResource
dotCycleDuration
dotLastApplicationTime
enable
slotName
targetComponent
meleeCleave
inTPP
tppScale
highlightedTargets
forceVisionAppearanceData
tickRateOverride
randRoll
ignoreMountedVehicleCollision
debugBool
bool AutoCreateInSystem()