BlackICE Scripting

class

EffectSharedDataDef

  • 65 properties
  • 1 function

Extends game.bb.ScriptDefinition IScriptable ISerializable

Properties

PropertyTypeOffset
attackStatModListgame.bb.ScriptID_Variant0x0 scripted
boxgame.bb.ScriptID_Vector40x10 scripted
chargegame.bb.ScriptID_Float0x20 scripted
durationgame.bb.ScriptID_Float0x30 scripted
hitCooldowngame.bb.ScriptID_Float0x40 scripted
effectNamegame.bb.ScriptID_String0x50 scripted
entitygame.bb.ScriptID_EntityPtr0x60 scripted
forwardgame.bb.ScriptID_Vector40x70 scripted
fxPackagegame.bb.ScriptID_Variant0x80 scripted
attackDatagame.bb.ScriptID_Variant0x90 scripted
infiniteDurationgame.bb.ScriptID_Bool0xA0 scripted
playerOwnedWeapongame.bb.ScriptID_Bool0xB0 scripted
positiongame.bb.ScriptID_Vector40xC0 scripted
muzzlePositiongame.bb.ScriptID_Vector40xD0 scripted
projectileHitEventgame.bb.ScriptID_Variant0xE0 scripted
radiusgame.bb.ScriptID_Float0xF0 scripted
rangegame.bb.ScriptID_Float0x100 scripted
heightgame.bb.ScriptID_Float0x110 scripted
initRangegame.bb.ScriptID_Float0x120 scripted
widthgame.bb.ScriptID_Float0x130 scripted
axisConstraintsgame.bb.ScriptID_Vector40x140 scripted
renderMaterialOverridegame.bb.ScriptID_Bool0x150 scripted
clearMaterialOverlayOnDetachgame.bb.ScriptID_Bool0x160 scripted
rotationgame.bb.ScriptID_Quaternion0x170 scripted
minRayAngleDiffgame.bb.ScriptID_Float0x180 scripted
statTypegame.bb.ScriptID_Int320x190 scripted
stimuliEventgame.bb.ScriptID_Variant0x1A0 scripted
stimuliRaycastTestgame.bb.ScriptID_Bool0x1B0 scripted
stimTypegame.bb.ScriptID_Int320x1C0 scripted
valuegame.bb.ScriptID_Float0x1D0 scripted
flagsgame.bb.ScriptID_Variant0x1E0 scripted
attackgame.bb.ScriptID_Variant0x1F0 scripted
attackIdgame.bb.ScriptID_Variant0x200 scripted
attackNumbergame.bb.ScriptID_Int320x210 scripted
impactOrientationSlotgame.bb.ScriptID_CName0x220 scripted
vfxOffsetgame.bb.ScriptID_Vector40x230 scripted
disableVfxgame.bb.ScriptID_Bool0x240 scripted
enableImpulseFalloffgame.bb.ScriptID_Bool0x250 scripted
impulseFalloffFactorgame.bb.ScriptID_Float0x260 scripted
statusEffectgame.bb.ScriptID_Variant0x270 scripted
anglegame.bb.ScriptID_Float0x280 scripted
fallback_weaponPiercegame.bb.ScriptID_Bool0x290 scripted
fallback_weaponPierceChargeLevelgame.bb.ScriptID_Float0x2A0 scripted
raycastEndgame.bb.ScriptID_Vector40x2B0 scripted
maxPathLengthgame.bb.ScriptID_Float0x2C0 scripted
effectorRecordNamegame.bb.ScriptID_String0x2D0 scripted
targetsgame.bb.ScriptID_Variant0x2E0 scripted
highlightTypegame.bb.ScriptID_Int320x2F0 scripted
outlineTypegame.bb.ScriptID_Int320x300 scripted
highlightPrioritygame.bb.ScriptID_Int320x310 scripted
fxResourcegame.bb.ScriptID_Variant0x320 scripted
dotCycleDurationgame.bb.ScriptID_Float0x330 scripted
dotLastApplicationTimegame.bb.ScriptID_Float0x340 scripted
enablegame.bb.ScriptID_Bool0x350 scripted
slotNamegame.bb.ScriptID_CName0x360 scripted
targetComponentgame.bb.ScriptID_Variant0x370 scripted
meleeCleavegame.bb.ScriptID_Bool0x380 scripted
inTPPgame.bb.ScriptID_Bool0x390 scripted
tppScalegame.bb.ScriptID_Float0x3A0 scripted
highlightedTargetsgame.bb.ScriptID_Variant0x3B0 scripted
forceVisionAppearanceDatagame.bb.ScriptID_Variant0x3C0 scripted
tickRateOverridegame.bb.ScriptID_Float0x3D0 scripted
randRollgame.bb.ScriptID_Float0x3E0 scripted
ignoreMountedVehicleCollisiongame.bb.ScriptID_Bool0x3F0 scripted
debugBoolgame.bb.ScriptID_Bool0x400 scripted

Functions

  • bool AutoCreateInSystem() RTTI