class
EquippedWeaponTypeCondition
- 1 property
- 1 function
Extends work.IScriptedCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weaponType | WorkspotWeaponConditionEnum | 0x0 | scripted |
Functions
bool CheckCondition(ent.Entity ent)overrideRTTIre.Hooks.Place( "EquippedWeaponTypeCondition", "CheckCondition;Entity", (EquippedWeaponTypeCondition_CheckCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EquippedWeaponTypeCondition_CheckCondition( EquippedWeaponTypeCondition self, ent.Entity? ent );