class
FactValuePrereqState
- 1 property
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
listenerID | uint | 0x0 | scripted |
Functions
void OnFactChanged(int factValue)RTTIre.Hooks.PlaceVoid( "FactValuePrereqState", "OnFactChanged;Int32", (FactValuePrereqState_OnFactChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FactValuePrereqState_OnFactChanged( FactValuePrereqState self, int factValue );