class
ForceCLSStateRequest
- 5 properties
- 1 function
Extends game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | ECLSForcedState | 0x0 | scripted |
sourceName | CName | 0x8 | scripted |
priority | EPriority | 0x10 | scripted |
removePreviousRequests | bool | 0x14 | scripted |
savable | bool | 0x15 | scripted |
Functions
string GetFriendlyDescription()RTTIre.Hooks.Place( "ForceCLSStateRequest", "GetFriendlyDescription;", (ForceCLSStateRequest_GetFriendlyDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ForceCLSStateRequest_GetFriendlyDescription( ForceCLSStateRequest self );