class
FrameInkGameController
- 2 properties
- 4 functions
Extends game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
screenshotWidget | ink.ImageWidgetReference | 0x0 | scripted |
defaultScreenshotWidget | ink.ImageWidgetReference | 0x18 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "FrameInkGameController", "OnInitialize", (FrameInkGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FrameInkGameController_OnInitialize( FrameInkGameController self );WeakHandle<ink.ImageWidget> GetScreenWidget()RTTIWeakHandle<ink.ImageWidget> GetDefaultScreenWidget()RTTIvoid SetDefaultScreenshot(bool value)RTTIre.Hooks.PlaceVoid( "FrameInkGameController", "SetDefaultScreenshot;Bool", (FrameInkGameController_SetDefaultScreenshot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FrameInkGameController_SetDefaultScreenshot( FrameInkGameController self, bool value );