class
FriendlyTargetWeaponChangeCallback
- 1 property
- 1 function
Extends game.AttachmentSlotsScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
followerRole | AIFollowerRole? | 0x0 | scripted |
Functions
void OnItemEquipped(TDBID slotIDArg, game.ItemID itemIDArg)overrideRTTIre.Hooks.PlaceVoid( "FriendlyTargetWeaponChangeCallback", "OnItemEquipped;TweakDBIDItemID", (FriendlyTargetWeaponChangeCallback_OnItemEquipped x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyTargetWeaponChangeCallback_OnItemEquipped( FriendlyTargetWeaponChangeCallback self, TDBID slotIDArg, game.ItemID itemIDArg );