class
FunctionalTestsGameSystem
- 0 properties
- 60 functions
Extends FunctionalTestsIGameSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void TakeOverInput()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "TakeOverInput", (FunctionalTestsGameSystem_TakeOverInput x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_TakeOverInput( FunctionalTestsGameSystem self );void FakePressButton()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakePressButton", (FunctionalTestsGameSystem_FakePressButton x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakePressButton( FunctionalTestsGameSystem self );void FakeReleaseButton()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeReleaseButton", (FunctionalTestsGameSystem_FakeReleaseButton x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeReleaseButton( FunctionalTestsGameSystem self );void FakeSetAxis()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeSetAxis", (FunctionalTestsGameSystem_FakeSetAxis x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeSetAxis( FunctionalTestsGameSystem self );void FakeInputClickAction()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeInputClickAction", (FunctionalTestsGameSystem_FakeInputClickAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeInputClickAction( FunctionalTestsGameSystem self );void FakeInputHoldAction()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeInputHoldAction", (FunctionalTestsGameSystem_FakeInputHoldAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeInputHoldAction( FunctionalTestsGameSystem self );void FakeInputMultitapAction()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeInputMultitapAction", (FunctionalTestsGameSystem_FakeInputMultitapAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeInputMultitapAction( FunctionalTestsGameSystem self );void FakeInputPressAction()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeInputPressAction", (FunctionalTestsGameSystem_FakeInputPressAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeInputPressAction( FunctionalTestsGameSystem self );void FakeInputReleaseAction()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeInputReleaseAction", (FunctionalTestsGameSystem_FakeInputReleaseAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeInputReleaseAction( FunctionalTestsGameSystem self );void FakeInputAxisAction()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeInputAxisAction", (FunctionalTestsGameSystem_FakeInputAxisAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeInputAxisAction( FunctionalTestsGameSystem self );void FakeInputReleaseAxisAction()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "FakeInputReleaseAxisAction", (FunctionalTestsGameSystem_FakeInputReleaseAxisAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_FakeInputReleaseAxisAction( FunctionalTestsGameSystem self );void GetAxisDeadzoneInner()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetAxisDeadzoneInner", (FunctionalTestsGameSystem_GetAxisDeadzoneInner x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetAxisDeadzoneInner( FunctionalTestsGameSystem self );void GetAxisDeadzoneOuter()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetAxisDeadzoneOuter", (FunctionalTestsGameSystem_GetAxisDeadzoneOuter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetAxisDeadzoneOuter( FunctionalTestsGameSystem self );void ExecuteDebugCommand()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "ExecuteDebugCommand", (FunctionalTestsGameSystem_ExecuteDebugCommand x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_ExecuteDebugCommand( FunctionalTestsGameSystem self );void SetConfigVar()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "SetConfigVar", (FunctionalTestsGameSystem_SetConfigVar x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_SetConfigVar( FunctionalTestsGameSystem self );void GetConfigVar()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetConfigVar", (FunctionalTestsGameSystem_GetConfigVar x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetConfigVar( FunctionalTestsGameSystem self );void ReleaseAllInput()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "ReleaseAllInput", (FunctionalTestsGameSystem_ReleaseAllInput x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_ReleaseAllInput( FunctionalTestsGameSystem self );void GetPlayerControlledObject()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetPlayerControlledObject", (FunctionalTestsGameSystem_GetPlayerControlledObject x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetPlayerControlledObject( FunctionalTestsGameSystem self );void GetPlayerPosition()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetPlayerPosition", (FunctionalTestsGameSystem_GetPlayerPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetPlayerPosition( FunctionalTestsGameSystem self );void GetPlayerOrientation()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetPlayerOrientation", (FunctionalTestsGameSystem_GetPlayerOrientation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetPlayerOrientation( FunctionalTestsGameSystem self );void TeleportPlayer()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "TeleportPlayer", (FunctionalTestsGameSystem_TeleportPlayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_TeleportPlayer( FunctionalTestsGameSystem self );void GetCurrentTargetPosition()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetCurrentTargetPosition", (FunctionalTestsGameSystem_GetCurrentTargetPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetCurrentTargetPosition( FunctionalTestsGameSystem self );void SetCurrentTargetPosition()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "SetCurrentTargetPosition", (FunctionalTestsGameSystem_SetCurrentTargetPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_SetCurrentTargetPosition( FunctionalTestsGameSystem self );void NotifyReachedCurrentDestination()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "NotifyReachedCurrentDestination", (FunctionalTestsGameSystem_NotifyReachedCurrentDestination x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_NotifyReachedCurrentDestination( FunctionalTestsGameSystem self );void GetStaticMarkerWorldMatrix()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetStaticMarkerWorldMatrix", (FunctionalTestsGameSystem_GetStaticMarkerWorldMatrix x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetStaticMarkerWorldMatrix( FunctionalTestsGameSystem self );void LookAtPosition()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "LookAtPosition", (FunctionalTestsGameSystem_LookAtPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_LookAtPosition( FunctionalTestsGameSystem self );void GetDebugCameraWorldTransform()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetDebugCameraWorldTransform", (FunctionalTestsGameSystem_GetDebugCameraWorldTransform x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetDebugCameraWorldTransform( FunctionalTestsGameSystem self );void GetEntityComponent()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetEntityComponent", (FunctionalTestsGameSystem_GetEntityComponent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetEntityComponent( FunctionalTestsGameSystem self );void GetSceneEntityID()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetSceneEntityID", (FunctionalTestsGameSystem_GetSceneEntityID x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetSceneEntityID( FunctionalTestsGameSystem self );void GetSceneEntity()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetSceneEntity", (FunctionalTestsGameSystem_GetSceneEntity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetSceneEntity( FunctionalTestsGameSystem self );void SpawnEntity()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "SpawnEntity", (FunctionalTestsGameSystem_SpawnEntity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_SpawnEntity( FunctionalTestsGameSystem self );void GetAnyEntityFromSpawner()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetAnyEntityFromSpawner", (FunctionalTestsGameSystem_GetAnyEntityFromSpawner x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetAnyEntityFromSpawner( FunctionalTestsGameSystem self );void GetEntityIDsFromSpawner()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetEntityIDsFromSpawner", (FunctionalTestsGameSystem_GetEntityIDsFromSpawner x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetEntityIDsFromSpawner( FunctionalTestsGameSystem self );void GetEntitiesFromSpawner()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetEntitiesFromSpawner", (FunctionalTestsGameSystem_GetEntitiesFromSpawner x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetEntitiesFromSpawner( FunctionalTestsGameSystem self );void GetNodeEntityByGlobalName()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetNodeEntityByGlobalName", (FunctionalTestsGameSystem_GetNodeEntityByGlobalName x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetNodeEntityByGlobalName( FunctionalTestsGameSystem self );void GetEntityByTag()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetEntityByTag", (FunctionalTestsGameSystem_GetEntityByTag x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetEntityByTag( FunctionalTestsGameSystem self );void CheckSessionLoaded()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "CheckSessionLoaded", (FunctionalTestsGameSystem_CheckSessionLoaded x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_CheckSessionLoaded( FunctionalTestsGameSystem self );void ActivateSpawner()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "ActivateSpawner", (FunctionalTestsGameSystem_ActivateSpawner x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_ActivateSpawner( FunctionalTestsGameSystem self );void DeactivateSpawner()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "DeactivateSpawner", (FunctionalTestsGameSystem_DeactivateSpawner x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_DeactivateSpawner( FunctionalTestsGameSystem self );void IsSpawnerActive()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "IsSpawnerActive", (FunctionalTestsGameSystem_IsSpawnerActive x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_IsSpawnerActive( FunctionalTestsGameSystem self );void RequestAutoSave()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "RequestAutoSave", (FunctionalTestsGameSystem_RequestAutoSave x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_RequestAutoSave( FunctionalTestsGameSystem self );void IsQuestBlockStarted()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "IsQuestBlockStarted", (FunctionalTestsGameSystem_IsQuestBlockStarted x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_IsQuestBlockStarted( FunctionalTestsGameSystem self );void IsQuestBlockFinished()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "IsQuestBlockFinished", (FunctionalTestsGameSystem_IsQuestBlockFinished x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_IsQuestBlockFinished( FunctionalTestsGameSystem self );void ClearQuestArrays()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "ClearQuestArrays", (FunctionalTestsGameSystem_ClearQuestArrays x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_ClearQuestArrays( FunctionalTestsGameSystem self );void ClearSingleQuest()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "ClearSingleQuest", (FunctionalTestsGameSystem_ClearSingleQuest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_ClearSingleQuest( FunctionalTestsGameSystem self );void GetBasicCrowdInfo()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetBasicCrowdInfo", (FunctionalTestsGameSystem_GetBasicCrowdInfo x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetBasicCrowdInfo( FunctionalTestsGameSystem self );void GetCrowdStubsEntitiesIDs()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetCrowdStubsEntitiesIDs", (FunctionalTestsGameSystem_GetCrowdStubsEntitiesIDs x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetCrowdStubsEntitiesIDs( FunctionalTestsGameSystem self );void CheckCurrentAnimation()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "CheckCurrentAnimation", (FunctionalTestsGameSystem_CheckCurrentAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_CheckCurrentAnimation( FunctionalTestsGameSystem self );void CheckCurrentAnimations()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "CheckCurrentAnimations", (FunctionalTestsGameSystem_CheckCurrentAnimations x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_CheckCurrentAnimations( FunctionalTestsGameSystem self );void GetBoneWorldTransform()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetBoneWorldTransform", (FunctionalTestsGameSystem_GetBoneWorldTransform x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetBoneWorldTransform( FunctionalTestsGameSystem self );void GetLastSaveName()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetLastSaveName", (FunctionalTestsGameSystem_GetLastSaveName x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetLastSaveName( FunctionalTestsGameSystem self );void GetPeerID()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetPeerID", (FunctionalTestsGameSystem_GetPeerID x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetPeerID( FunctionalTestsGameSystem self );void IsStreaming()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "IsStreaming", (FunctionalTestsGameSystem_IsStreaming x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_IsStreaming( FunctionalTestsGameSystem self );void IsStreamingTestFinished()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "IsStreamingTestFinished", (FunctionalTestsGameSystem_IsStreamingTestFinished x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_IsStreamingTestFinished( FunctionalTestsGameSystem self );void GetLastSpawnedEntityID()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetLastSpawnedEntityID", (FunctionalTestsGameSystem_GetLastSpawnedEntityID x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetLastSpawnedEntityID( FunctionalTestsGameSystem self );void DespawnEntityByID()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "DespawnEntityByID", (FunctionalTestsGameSystem_DespawnEntityByID x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_DespawnEntityByID( FunctionalTestsGameSystem self );void DumpMemoryReport()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "DumpMemoryReport", (FunctionalTestsGameSystem_DumpMemoryReport x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_DumpMemoryReport( FunctionalTestsGameSystem self );void DisableAutoMemoryDump()RTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "DisableAutoMemoryDump", (FunctionalTestsGameSystem_DisableAutoMemoryDump x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_DisableAutoMemoryDump( FunctionalTestsGameSystem self );static void GetLocalizationStringByKey()staticRTTIre.Hooks.PlaceVoid( "FunctionalTestsGameSystem", "GetLocalizationStringByKey", (FunctionalTestsGameSystem_GetLocalizationStringByKey x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FunctionalTestsGameSystem_GetLocalizationStringByKey();