class
GameEffectTargetVisualizationData
- 2 properties
- 5 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
bucketName | CName | 0x0 | scripted |
forceHighlightTargets | ent.EntityID[] | 0x8 | scripted |
Functions
CName GetBucketName()RTTIre.Hooks.Place( "GameEffectTargetVisualizationData", "GetBucketName;", (GameEffectTargetVisualizationData_GetBucketName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameEffectTargetVisualizationData_GetBucketName( GameEffectTargetVisualizationData self );void SetBucketName(CName _bucketName)RTTIre.Hooks.PlaceVoid( "GameEffectTargetVisualizationData", "SetBucketName;CName", (GameEffectTargetVisualizationData_SetBucketName x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameEffectTargetVisualizationData_SetBucketName( GameEffectTargetVisualizationData self, CName _bucketName );void AddTargetToBucket(ent.EntityID entityID)RTTIre.Hooks.PlaceVoid( "GameEffectTargetVisualizationData", "AddTargetToBucket;EntityID", (GameEffectTargetVisualizationData_AddTargetToBucket x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameEffectTargetVisualizationData_AddTargetToBucket( GameEffectTargetVisualizationData self, ent.EntityID entityID );void ClearBucket()RTTIre.Hooks.PlaceVoid( "GameEffectTargetVisualizationData", "ClearBucket;", (GameEffectTargetVisualizationData_ClearBucket x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameEffectTargetVisualizationData_ClearBucket( GameEffectTargetVisualizationData self );void SendEventToAll(ScriptGameInstance instance, red.Event evt)RTTIre.Hooks.PlaceVoid( "GameEffectTargetVisualizationData", "SendEventToAll;GameInstanceEvent", (GameEffectTargetVisualizationData_SendEventToAll x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameEffectTargetVisualizationData_SendEventToAll( GameEffectTargetVisualizationData self, ScriptGameInstance instance, red.Event? evt );