class
GameSessionDataModule
- 1 property
- 4 functions
- 2 derived classes
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
moduleType | EGameSessionDataType | 0x0 | scripted |
Functions
void Initialize()RTTIre.Hooks.PlaceVoid( "GameSessionDataModule", "Initialize;", (GameSessionDataModule_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataModule_Initialize( GameSessionDataModule self );void Uninitialize()RTTIre.Hooks.PlaceVoid( "GameSessionDataModule", "Uninitialize;", (GameSessionDataModule_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataModule_Uninitialize( GameSessionDataModule self );EGameSessionDataType GetModuleType()RTTIre.Hooks.Place( "GameSessionDataModule", "GetModuleType;", (GameSessionDataModule_GetModuleType x) => { return re.Hooks.CallOriginal<re.msgpack.EGameSessionDataType>(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataModule_GetModuleType( GameSessionDataModule self );void RefreshDebug(ScriptGameInstance context)RTTIre.Hooks.PlaceVoid( "GameSessionDataModule", "RefreshDebug;GameInstance", (GameSessionDataModule_RefreshDebug x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataModule_RefreshDebug( GameSessionDataModule self, ScriptGameInstance context );