class
GameTimePrereqState
- 2 properties
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
listener | uint | 0x0 | scripted |
repeated | bool | 0x4 | scripted |
Functions
void UpdatePrereq()RTTIre.Hooks.PlaceVoid( "GameTimePrereqState", "UpdatePrereq;", (GameTimePrereqState_UpdatePrereq x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameTimePrereqState_UpdatePrereq( GameTimePrereqState self );