class
IceMachineInkGameController
- 2 properties
- 3 functions
Extends DeviceInkGameControllerBase game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
buttonContainer | ink.WidgetReference | 0xC8 | scripted |
soldOutText | ink.TextWidgetReference | 0xE0 | scripted |
Functions
void UpdateActionWidgets(SActionWidgetPackage[] widgetsData)overrideRTTIre.Hooks.PlaceVoid( "IceMachineInkGameController", "UpdateActionWidgets;script_ref<array<SActionWidgetPackage>>", (IceMachineInkGameController_UpdateActionWidgets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IceMachineInkGameController_UpdateActionWidgets( IceMachineInkGameController self, SActionWidgetPackage[] widgetsData );IceMachine? GetOwner()overrideRTTIre.Hooks.Place( "IceMachineInkGameController", "GetOwner;", (IceMachineInkGameController_GetOwner x) => { return re.Hooks.CallOriginal<re.msgpack.IceMachine>(); } ); [Msgpack.Gen] public readonly partial record struct IceMachineInkGameController_GetOwner( IceMachineInkGameController self );void Refresh(EDeviceStatus state)overrideRTTIre.Hooks.PlaceVoid( "IceMachineInkGameController", "Refresh;EDeviceStatus", (IceMachineInkGameController_Refresh x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IceMachineInkGameController_Refresh( IceMachineInkGameController self, EDeviceStatus state );