class
InventoryItemDisplayEquipmentArea
- 2 properties
- 3 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
equipmentAreas | game.data.EquipmentArea[] | 0x0 | scripted |
numberOfSlots | int | 0x10 | scripted |
Functions
int GetNumberOfSlots()RTTIre.Hooks.Place( "InventoryItemDisplayEquipmentArea", "GetNumberOfSlots;", (InventoryItemDisplayEquipmentArea_GetNumberOfSlots x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemDisplayEquipmentArea_GetNumberOfSlots( InventoryItemDisplayEquipmentArea self );game.data.EquipmentArea[] GetEquipmentAreas()RTTIstatic game.data.EquipmentArea GetEquipmentAreaByName(string categoryName)staticRTTI globalre.Hooks.Place( "InventoryItemDisplayEquipmentArea", "InventoryItemDisplayEquipmentArea::GetEquipmentAreaByName;script_ref<String>", (InventoryItemDisplayEquipmentArea_GetEquipmentAreaByName x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.EquipmentArea>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemDisplayEquipmentArea_GetEquipmentAreaByName( string categoryName );