class
InventoryItemPartDisplay
- 4 properties
- 5 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
PartIconImage | ink.ImageWidgetReference | 0x0 | scripted |
Rarity | ink.WidgetReference | 0x18 | scripted |
TexturePartName | CName | 0x30 | scripted |
attachmentData | game.InventoryItemAttachments? | 0x38 | scripted |
Functions
void Setup(game.InventoryItemAttachments attachmentDataArg)RTTIre.Hooks.PlaceVoid( "InventoryItemPartDisplay", "Setup;InventoryItemAttachments", (InventoryItemPartDisplay_Setup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemPartDisplay_Setup( InventoryItemPartDisplay self, game.InventoryItemAttachments? attachmentDataArg );void UpdateTexture()RTTIre.Hooks.PlaceVoid( "InventoryItemPartDisplay", "UpdateTexture;", (InventoryItemPartDisplay_UpdateTexture x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemPartDisplay_UpdateTexture( InventoryItemPartDisplay self );void UpdateMounted()RTTIre.Hooks.PlaceVoid( "InventoryItemPartDisplay", "UpdateMounted;", (InventoryItemPartDisplay_UpdateMounted x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemPartDisplay_UpdateMounted( InventoryItemPartDisplay self );void SetRarity()RTTIre.Hooks.PlaceVoid( "InventoryItemPartDisplay", "SetRarity;", (InventoryItemPartDisplay_SetRarity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemPartDisplay_SetRarity( InventoryItemPartDisplay self );static CName GetCorrespondingTexturePartName(WeaponPartType weaponPartType)staticRTTI globalre.Hooks.Place( "InventoryItemPartDisplay", "InventoryItemPartDisplay::GetCorrespondingTexturePartName;WeaponPartType", (InventoryItemPartDisplay_GetCorrespondingTexturePartName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemPartDisplay_GetCorrespondingTexturePartName( WeaponPartType weaponPartType );