class
InventoryStatItem
- 2 properties
- 2 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
label | WeakHandle<ink.TextWidget> | 0x0 | scripted |
value | WeakHandle<ink.TextWidget> | 0x10 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "InventoryStatItem", "OnInitialize", (InventoryStatItem_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatItem_OnInitialize( InventoryStatItem self );void SetData(game.StatViewData data)RTTIre.Hooks.PlaceVoid( "InventoryStatItem", "SetData;script_ref<StatViewData>", (InventoryStatItem_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatItem_SetData( InventoryStatItem self, game.StatViewData data );