class
InventoryStatItemV2
- 6 properties
- 5 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
LabelRef | ink.TextWidgetReference | 0x0 | scripted |
ValueRef | ink.TextWidgetReference | 0x18 | scripted |
Icon | ink.ImageWidgetReference | 0x30 | scripted |
BackgroundIcon | ink.ImageWidgetReference | 0x48 | scripted |
TextGroup | ink.WidgetReference | 0x60 | scripted |
IntroPlayed | bool | 0x78 | scripted |
Functions
void Setup(game.StatViewData statViewData, int framesDelay)RTTIre.Hooks.PlaceVoid( "InventoryStatItemV2", "Setup;script_ref<StatViewData>Int32", (InventoryStatItemV2_Setup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatItemV2_Setup( InventoryStatItemV2 self, game.StatViewData statViewData, int framesDelay );void Setup(game.StatViewData statViewData)RTTIre.Hooks.PlaceVoid( "InventoryStatItemV2", "Setup;script_ref<StatViewData>", (InventoryStatItemV2_Setup2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatItemV2_Setup2( InventoryStatItemV2 self, game.StatViewData statViewData );void Setup(ScannerStatDetails scannerStatDetails)RTTIre.Hooks.PlaceVoid( "InventoryStatItemV2", "Setup;ScannerStatDetails", (InventoryStatItemV2_Setup3 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatItemV2_Setup3( InventoryStatItemV2 self, ScannerStatDetails scannerStatDetails );void Setup(string statName, int statValue, game.data.StatType statType)RTTIre.Hooks.PlaceVoid( "InventoryStatItemV2", "Setup;script_ref<String>Int32gamedataStatType", (InventoryStatItemV2_Setup4 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatItemV2_Setup4( InventoryStatItemV2 self, string statName, int statValue, game.data.StatType statType );void PlayIntroAnimation(int framesDelay)RTTIre.Hooks.PlaceVoid( "InventoryStatItemV2", "PlayIntroAnimation;Int32", (InventoryStatItemV2_PlayIntroAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatItemV2_PlayIntroAnimation( InventoryStatItemV2 self, int framesDelay );