class
InventoryStatsList
- 3 properties
- 2 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
titleText | WeakHandle<ink.TextWidget> | 0x0 | scripted |
containerWidget | WeakHandle<ink.CompoundWidget> | 0x10 | scripted |
widgtesList | WeakHandle<ink.Widget>[] | 0x20 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "InventoryStatsList", "OnInitialize", (InventoryStatsList_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatsList_OnInitialize( InventoryStatsList self );void SetData(game.StatViewData[] data)RTTIre.Hooks.PlaceVoid( "InventoryStatsList", "SetData;script_ref<array<StatViewData>>", (InventoryStatsList_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatsList_SetData( InventoryStatsList self, game.StatViewData[] data );