InventoryWeaponItemChooser class
InventoryWeaponItemChooser
Inheritance
Base: InventoryGenericItemChooser
Derived
None.
Properties
| Property | Type | |
|---|---|---|
scopeRootContainer | ink.CompoundWidgetReference | scripted |
magazineRootContainer | ink.CompoundWidgetReference | scripted |
silencerRootContainer | ink.CompoundWidgetReference | scripted |
scopeContainer | ink.CompoundWidgetReference | scripted |
magazineContainer | ink.CompoundWidgetReference | scripted |
silencerContainer | ink.CompoundWidgetReference | scripted |
attachmentsLabel | ink.TextWidgetReference | scripted |
attachmentsContainer | ink.WidgetReference | scripted |
softwareModsLabel | ink.TextWidgetReference | scripted |
softwareModsPush | ink.WidgetReference | scripted |
softwareModsContainer | ink.WidgetReference | scripted |
Functions
game.InventoryItemAttachments?[] GetSlots()overrideRTTIvoid RebuildSlots()overrideRTTIbool ForceDisplayLabel()overrideRTTIvoid UpdateModsLabel(game.InventoryItemAttachments[] parts)RTTIink.CompoundWidgetReference GetRootSlotContainerFromType(WeaponPartType partType)RTTIink.CompoundWidgetReference GetSlotContainerFromType(WeaponPartType partType)RTTICName GetAtlasPartFromType(WeaponPartType partType)RTTIWeaponPartType[] GetAllPartsTypes()RTTIgame.InventoryItemAttachments? GetPartDataByType(game.InventoryItemAttachments[] parts, WeaponPartType type)RTTIvoid RebuildParts()RTTICName GetDisplayToSpawn()overrideRTTICName GetIntroAnimation()overrideRTTI