class
InvincibilityCollisionLogic
- 0 properties
- 1 function
Extends BonusCollisionLogic game.ui.SideScrollerMiniGameCollisionLogic ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
None.
Functions
void ChangeGameState(game.ui.RoachRaceGameState gameState)overrideRTTIre.Hooks.PlaceVoid( "InvincibilityCollisionLogic", "ChangeGameState;RoachRaceGameState", (InvincibilityCollisionLogic_ChangeGameState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InvincibilityCollisionLogic_ChangeGameState( InvincibilityCollisionLogic self, game.ui.RoachRaceGameState? gameState );